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Dominic Sabella - Fri Sep 03, 2010 1:52 pm
David was generally quick in validating players, but he's on a break right now :(
Tommy DeLuca - Fri Sep 03, 2010 1:32 pm
why are the staff never on?!
Shane kelly - Fri Sep 03, 2010 10:55 am
how are you
Shane kelly - Fri Sep 03, 2010 10:54 am
hello
Shane kelly - Fri Sep 03, 2010 10:54 am
hello
Vincent Quattrocchi - Thu Sep 02, 2010 10:39 pm
Just make sure it's not filler. Try to keep everything essential to rather the plot or character development and you're golden.
Vincent Quattrocchi - Thu Sep 02, 2010 10:38 pm
I dunno, read other people's pieces and you'll see how they do it.
Vincent Quattrocchi - Thu Sep 02, 2010 10:37 pm
Like, if you're going to hijack a truck, you should easily fill up a page just describing your character planning and setting up the ambush.
Vincent Quattrocchi - Thu Sep 02, 2010 10:36 pm
Just make an interesting story, flesh out the personalities of every character in the piece, describe everything which happens with a moderate amount of detail... and following that simple formula, I can easily make a piece at least 2000 characters.
Tommy DeLuca - Thu Sep 02, 2010 10:34 pm
i just have trouble with the quantity part
Vincent Quattrocchi - Thu Sep 02, 2010 10:33 pm
That's just a rough estimate from my experience, though.
Vincent Quattrocchi - Thu Sep 02, 2010 10:33 pm
A 2000-3000 character piece is plenty enough to earn 35k (the money cap on how much you can earn per piece), assuming your piece is of at least moderate quality
Tommy DeLuca - Thu Sep 02, 2010 9:58 pm
yeah, my only problem seems to be stretching my ideas out
Dominic Sabella - Thu Sep 02, 2010 9:54 pm
I generally go for quality, not quantity. The mods will follow a similar approach. They don't wanna be bored as hell by a badly written 3,000 word piece.. when a very well written 600 word piece can be thrice as refreshing.
Tommy DeLuca - Thu Sep 02, 2010 9:33 pm
how many words is a good piece, do you think?
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